Watching how players were playing Hot Shot showed that we were on track when it came to create a mode that players hadn’t seen before. Players loved becoming a super soldier with super-fast movements and ADS speed. Although XDefiant doesn’t have Team Deathmatch at the moment, seeing the way players were playing Hot Shot didn’t necessarily match how we were playing it during our internal tests. This is a mode that’s our unique twist on Team Deathmatch. One particular mode we saw fans particularly enjoy was Hot Shot. As a team, we’re always striving to help make these modes as fun as possible, and these are nuances that we will discuss as we continue to improve the game. This now has us thinking about the idea of installing aspects that were in Ranked onto Casual as well. It was always the studio’s plan to activate Ranked in the latter half of the Closed Beta, so while players were playing casual, it was funny to read everything that they were asking for, because they eventually saw it in Ranked (e.g., two rounds in Escort, two rounds in Zone Control, set rotations and zones in Occupy). Once Ranked play was activated, players then got to see how Ranked play presented different rules and variations. It was interesting to see feedback from players who mentioned how different our modes were. When the Closed Beta started, we only had Casual game modes available to play. Enjoyable Modes – Particularly One Mode, According to Fans It’s a task that I’m personally excited to take on. The team is already discussing how to balance all aspects of our gameplay, so things still feel fun, but fair. The feedback from players turned more into two-way dialogues about what should be changed once players got to play the full XDefiant experience. When this happened, we were able to look at how players were using weapons and faction abilities, and discover what was too strong, what was too weak, etc. In the final days of the Closed Beta, all abilities, weapons, and the DedSec faction became unlocked for players, allowing them to fully experience what XDefiant had to offer. It’s something I’ve always wanted, both as a player and now developer. Being able to engage with other players and discuss aspects of our game balance gives me a lot of optimism that we already have a strong relationship with our newfound community moving forward. As a player, I can’t recall another time when I felt like we had an open dialogue with developers. So to see the reception coming from fans on social media, particularly when it came to features that I helped develop, was extremely gratifying. Today, this is a game that I helped create. There was a time when I provided feedback to developers after playing a game. This was an eye-opening experience for me, coming from the developer side. There’s plenty to talk about when it comes to the XDefiant Closed Beta, but below are my key takeaways after 12 days of gameplay: Connecting with the Communityīefore we dive into the game itself, I have to shout out how players were vocal on social media about their experiences in playing XDefiant for the first time. After all, the overall objective of this Closed Beta was to continue receiving feedback from players, and to make the necessary adjustments based on that feedback. That being said, the team is aware that there is much more work to be done between now and launch. To see so many players engaged is a testament to our commitment to transparency with our community. As a former competitive player who is now part of the Ubisoft San Francisco studio, seeing thousands of tweets and interacting with players from this perspective was amazing. In short, it was fantastic to see how positively the Closed Beta was received. After 12 days with more than one million participants, The XDefiant Closed Beta is officially over, giving our team plenty of thoughts and perspectives to talk about as we look towards launch.
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